Rebel Wolves: The Blood of Dawnwalker Developer & Vision
Discover Rebel Wolves, the development studio behind The Blood of Dawnwalker. Learn about the team, their Unreal Engine 5 tech, and the Dawnwalker saga.
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Rebel Wolves is the development studio behind The Blood of Dawnwalker, founded by Konrad Tomaszkiewicz. Discover the team’s background, development technology, and vision for the Dawnwalker saga.
Studio Overview and Founding
In February 2022, it was announced that game director Konrad Tomaszkiewicz had founded Rebel Wolves to develop its first title, following his work on The Witcher 3: Wild Hunt. [source]
Since its inception, the team expanded rapidly. Growing from around 20 to 90 members by May 2024, Rebel Wolves reached 160 employees (including administration) by April 2026 as work progressed on their debut project. [source]
Key Leadership & Creative Talent
The development team includes several key creators who previously worked on The Witcher series and Cyberpunk 2077. [source]
| Role | Name | Key Credits & Background |
|---|---|---|
| Game Director | Konrad Tomaszkiewicz | Founder of Rebel Wolves; previously worked on The Witcher 3: Wild Hunt |
| Creative Director | Mateusz Tomaszkiewicz | Brother of Konrad Tomaszkiewicz; previously worked on The Witcher series and Cyberpunk 2077 |
| Design Director | Daniel Sadowski | Designer and design director on The Blood of Dawnwalker; previously worked on The Witcher series and Cyberpunk 2077 |
| Narrative Director / Writer | Jakub Szamałek | Narrative director; co-writer with Ariana Siarkiewicz on The Blood of Dawnwalker; previously worked on The Witcher series and Cyberpunk 2077 |
| Art Director | Bartłomiej Gaweł | Artist and art director on The Blood of Dawnwalker; previously worked on The Witcher series and Cyberpunk 2077 |
The composers credited for The Blood of Dawnwalker include Nikola Kołodziejczyk, Piotr Musiał, Mikolai Stroinski, Karolina Matuszkiewicz, and Adam Jędrysik. [source]
The Blood of Dawnwalker and Unreal Engine 5
For their debut title, The Blood of Dawnwalker, Rebel Wolves partnered with publisher Bandai Namco Entertainment. The game is an open-world dark fantasy action RPG set in 14th-century Europe, developed using Unreal Engine 5. [source] [source] [source]
The game centers on Coen, a protagonist who lives as a human by day and a vampire by night. Rebel Wolves designed the title as a dark fantasy ‘narrative sandbox’ featuring non-linear quests, where taking on a quest moves time forward while players fight to save their family. [source] [source] [source]
Note: The Blood of Dawnwalker released in 2026 across PC, PlayStation 5, and Xbox Series X/S. [source] [source] [source]
Vision for the Dawnwalker Saga
Rebel Wolves envisions The Blood of Dawnwalker as the beginning of a saga. At Summer Game Fest, a trailer was released featuring the protagonist in a modern-day setting, with Rebel Wolves commenting that they plan to develop further games set in the same universe outside the medieval era. [source]
Rebel Wolves plans to develop further games set in the same universe but in eras other than the Middle Ages. Each game is intended to feature a self-contained story without cliffhangers, unresolved plot threads, or time travel. [source]
Related
Frequently Asked Questions
Who founded Rebel Wolves?
In February 2022, it was announced that Konrad Tomaszkiewicz, who previously worked on The Witcher 3: Wild Hunt, had founded Rebel Wolves to work on its first game.
What game engine does Rebel Wolves use?
Rebel Wolves developed The Blood of Dawnwalker using Unreal Engine 5.
Will The Blood of Dawnwalker have direct sequels?
Rebel Wolves plans to develop further games set in the same universe across eras outside the medieval period. However, each game is intended to feature a self-contained story free of cliffhangers, unresolved plot threads, and time travel.